However, some items are better than others depending on your class. Any creature that eats an egg must make a DC 20 Constitution saving throw. They grant you a +5 to Sleight of Hand checks and lockpicking checks. The least powerful option sets your Strength to 21, while the most powerful sets it to 29. This potions container looks empty but feels as though it holds liquid. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 your Intelligence modifier (minimum 5 feet). As long as the helm has at least one ruby, you have resistance to fire damage. This ordinary bag, made from gray, rust, or tan cloth, appears empty. ', referring to the nuclear power plant in Ignalina, mean? Horizontal bars 3 inches long fold out from the sides, 1 foot apart, forming a ladder. Anything you are wearing or carrying is invisible with you. While you hold it, you gain a +2 bonus to spell attack rolls. This flat iron rod has a button on one end. My take is that it's at LEAST rare, if not up to legendary. The Boots of Speed double your walking speed, letting you reliably cross the battlefield without giving up your attack(s). You can use an action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. In addition to your armor, other equipment such as magic items can be used to improve a character's AC. One bonus action, and you have 10 rounds of combat with +2 AC. Belt of Dwarvenkind (very rare) DMG p 155 increases your Con score by 2, so would give you 1 extra hp per level. Some examples are below: Armor +X - +1/2/3 AC; . d20 Golem Time Cost 15 Clay 30 days 65,000 gp 617 Flesh 60 days 50,000 gp 18 Iron 120 days 100,000 gp 1920 Stone 90 days 80,000 gp To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. Spells. Does the Necromancy Wizard's lvl 10 feature, Inured to Undeath, prevent losing maximum hit points as a result of losing attunement to a magic item? You gain these benefits while wearing the robe: This robe has cloth patches of various shapes and colors covering it. While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. While charmed in this way, the creature regards you as its trusted leader. Found in a small container, this powder resembles very fine sand. Balance. Weapon (any sword), legendary (requires attunement by a paladin). Six Buttons. If a creature belonging to the type, race, or group associated with an arrow of slaying takes damage from the arrow, the creature must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. The staff can be wielded as a magic quarterstaff. It provides two benefits while it is on your person: Weapon (scimitar), very rare (requires attunement). It lets the wielder bypass Resistance to nonmagical attacks. This blue potion bubbles and steams as if boiling. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Flying solves a lot of these issues by getting you over obstacles to where you need to be. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. This site works best with JavaScript enabled. Each pot of paint is sufficient to cover 1,000 square feet of a surface, which lets you create inanimate objects or terrain featuressuch as a door, a pit, flowers, trees, cells, rooms, or weaponsthat are up to 10,000 cubic feet. In either case, dragon scale mail is highly valued. While this spellbook doesnt have additional abilities like the others, it grants a bonus to spell attack rolls and spell save DC according to its rarity. | Basic Fantasy SRD. This onyx statuette of a dog can become a mastiff for up to 6 hours. If you have a +4 Cha mod, that ends up being 2d10+8 to 8d10+64 per round, supposing they all hit. MIP Model with relaxed integer constraints takes longer to solve than normal model, why? Its either a small boost or none if the player already has an 18-20. This lock appears to be an ordinary lock (of the type described in chapter 5 of thePlayers Handbook) and comes with a single key. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. This wand has 7 charges. The pipes regain 1d3 expended charges daily at dawn. If harmed by you or your companions, or commanded to do something contrary to its nature, a target ceases to be charmed in this way. Once three fuzzy objects have been pulled from the bag, the bag cant be used again until the next dawn. Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. +1 to all saves and all checks is much better than +2 to no saves and only DEX checks. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. Lets take a look. Mithral is a light, flexible metal. While touching it, you can cast the scrying spell (save DC 17) with it. Each sphere appears in an unoccupied space you can see within 120 feet of you. If the sphere comes into contact with a planar portal, such as that created by the gate spell, or an extradimensional space, such as that within a portable hole, the GM determines randomly what happens, using the following table. You cant be targeted by such magic or perceived through magical scrying sensors. Embedded hyperlinks in a thesis or research paper. Any creature that failed the save and is completely within the area is trapped inside this sphere. Honestly, as it's used now, this isn't a bad item. Staff, rare (requires attunement by a cleric, druid, or warlock). The djinni appears in an unoccupied space you choose within 120 feet of you. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. This shield hovers around you, letting you fight in Wild Shape while still benefiting from a shields +2 AC bonus. What spells are available to heal characters, increase their max HP, or grant temporary HP? Your entire party cannot be surprised and are woken up if asleep when combat begins. The mirror weighs 50 pounds, and it has AC 11, 10 hit points, and vulnerability to bludgeoning damage. For rogues who want to keep up appearances in civilized situations, this armor allows you to remain protected while at social events when armor is not allowed. Moreover, once a day when you spend hit dice to heal yourself, you can regain 5 sorcery points. Sun. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. If you single-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. While it doesnt give you a bonus to your spell attacks, you will rarely need that, and you can start casting a 6th level spell long before you have 6th level spell slots. Those items are better than the Stone of Good Luck.). You gain 50,000 XP, and a wondrous item (which the GM determines randomly) appears in your hands. So, as my humble opinion as a homebrewer with a bunch of items under the belt and some on this stack for review, I would state this this item is perfectly balanced. You can dismiss the bird as an action. This property of the armor cant be used again until the next dawn. It can be opened to store items inside. Fortitude (Very Rare). This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Regeneration (Legendary). For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Subclass feature of the Brute (a type of fighter), quite potent too. Gauntlets of Ogre Power let a wizard. The gate is one-way only and cant be reopened. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. While they vary in rarity and power, its important to know what your class or character lacks and which magic items can fill in the gaps. Either sort of creature takes the damage again each time it ends its turn holding or carrying the talisman. You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. 5d4 toadstools sprout. Once used, the suggestion property cant be used again until the next dawn. Its a thing of beauty for a class with so many tool bonuses. Wand, uncommon (+1), rare (+2), or very rare (+3) (requires attunement by a spellcaster). From ancient swords to cursed tomes, theres plenty of treasure to find as you adventure. If you fail to avoid the effect, you take force damage equal to 16 the number of charges in the staff. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. Traveller SRD If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. Well, there is at least one time I do allow a stat boost to raise the power of a belt of giant strength, but that's the Hammer of Thunderbolts that requires such a belt in the first place, as well as gauntlets of ogre power.To me, it makes no sense for the hammer's +4 strength bonus to be redundant in the face of having the belt and gauntlet, but rather should stack with it. While a fire burns in this brass brazier, you can use an action to speak the braziers command word and summon a fire elemental, as if you had cast the conjure elemental spell. Sustenance (Rare). This insignia from The Hoard of the Dragon Queen gives you a +1 to attack and damage rolls of unarmed strikes or natural weapons and are considered magical. Otherwise, the creature is confined to the cell until freed. That creature must make a DC 15 Dexterity saving throw. Note that it stops working after the first successful hit and doesnt help while youre unable to move. This staff has a +2 bonus to attack and damage rolls made with it and has five properties that can be used once per day. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. You also gain one use of Channel Divinity for free once per day. The Void. Choose from the following options: Stream produces 1 gallon of water. In addition, the weapon ignores resistance to slashing damage. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. Otherwise, as . You can use an action to touch the token to a boat or ship. I like these items because they make characters more well-rounded, without over-shadowing anyone or raising the over-all power level of the game. This is a great alternative to the Eldritch Machine Gun build we suggested in our multiclassing article. This helm has 3 charges. Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. This robe is adorned with eyelike patterns. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. For more information, please see our On a 20, the staff regains 1d8 + 2 charges. A creature trapped in the flask doesnt need to breathe, eat, or drink and doesnt age. The potions dense, purple liquid has an ovoid cloud of pink floating in it. This rod can absorb 50 spell levels when the wielder is targeted by spells. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). You can use an action to blow this horn. If you roll a 20, you lop off one of the targets limbs, with the effect of such loss determined by the GM. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons. More weight or lack of solid anchoring causes the rod to revert to its normal form. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The lesser restoration spell can also end the effect on a creature. The ring produces a spectral rams head and makes its attack roll with a +7 bonus. The stone cant be used this way again until the next dawn. When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. The rod cant be used again until ten days have passed. Removing the shield fails to end the curse on you. What better way of improving that than with a cloak that grants you advantage on your stealth checks to hide and disadvantage on Perception checks to locate you? After the djinni departs, it cant be summoned again for 24 hours, and the ring becomes nonmagical if the djinni dies. Alternatively, if you use an action to press one side twice, you can cast the plane shift spell (save DC 17) with the cube and transport the targets to the plane keyed to that side. In 5e +X Attribute Items no longer exist, though there are set Attribute to X unless higher items. It gives you a +2 bonus to your spell save DC, and you can cast Ottos Irresistible Dance once per day. You can press one of the rods six buttons as a bonus action. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside. The golem becomes animate when the ashes of the manual are sprinkled on it. You can change this armor to look like any set of clothes. This item is good for any spellcaster as you can regain up to a 3rd level spell slot once a day. Weapon (any sword), rare (requires attunement). Note that your footsteps themselves make no sound whatsoever; the checks appear to be more relevant for banging into stuff and your equipment making noise. The oil can cover a Medium or smaller creature, along with the equipment its wearing and carrying (one additional vial is required for each size category above Medium). This potions transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. If you hold this beetle-shaped medallion in your hand for 1 round, an inscription appears on its surface revealing its magical nature. A nonplayer character of the GMs choice becomes hostile toward you. If you are on a boat or ship, you can use an action to toss the token up to 10 feet in the air. Even more importantly, this also means that if you fall unconscious and an enemy cruelly tries to execute you, a hit will only be one failed death saving throw instead of two. The Amulet of Health is good also because it is "rare". Once you don this cursed armor, you cant doff it unless you are targeted by the remove curse spell or similar magic. While a character only has access to three attunement slots (with the exception of Artificers), there are several great magic items that can help bolster your defenses. You have resistance to one damage type while wearing this ring. You said your CON is presently 15, so this would ultimately be +2 HP per level. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and saving throws and can sense the location of any invisible hostile creature that is also in the bright light. The circlet cant be used this way again until the next dawn. Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The gate then closes. This also stacks with the next option. Closing the bottle requires you to speak its command word as an action. When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapons type. However, that doesnt mean that you cant make it known to them what items youre most interested in. Ubuntu won't accept my choice of password. The spell cast from the stone is no longer stored in it, freeing up space. The gate originates where the one item was placed inside the other. Fan. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. This is useful for everything from spellcasting to your Flash of Genius to your Spell-Storing Item. Your soul is drawn from your body and contained in an object in a place of the GMs choice. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. When you do so, increase the level of the fireball by 1 for each bead beyond the first. Since sorcerers cant wear any kind of armor without taking a feat or multiclassing, this item will save your life. You have a bonus to AC while wearing this armor. In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. Are the following anti-magical items balanced?