Antimatter Dimensions Wiki 108 pages Explore Wiki Content Community Glyphs Edit Glyphs are equipments that are unlocked on Reality that improve various aspects of the game. Patashu - Creator of break_eternity.js, the number library that the game runs on. Using these powerful Prestige systems reset all progress up until that point, leaving you only with the new upgrade - but they are so powerful at the start of the game that it is mandatory to buy all of them. (This is because holding M doesn't buy dimboosts/galaxies, so it's faster to work up your starting point using autobuyers.) Around 1.5e10 IM, 1e74-1e75 sac, 50-52% continuum purchases and e198-e199 black hole years, you can use the Lai'tela build (ydddd) to get 80k galaxies and unlock the 4th DMD purchase (Dimensional Symmetry). Once your way far behind glyphs are updated - it should be good enough to this time farm RM yet again. No ethical consumption: Get 2,000,000,000 banked infinities. After doing that, push IM/GL, then repeat until you hit diminishing returns. By then, you're ready for EC4. 3 Award Favorite Share Created by Fanytastic Offline Category: Achievements, Game Modes, Gameplay Basics, Secrets, Story or Lore Languages: English Posted Updated Dec 17, 2022 @ 6:03pm Mar 24 @ 10:21am Your goal is now unlocking perk shop for pouring e24 RM. It also helps for several upgrade requirements. Now, the game has reached the speed of the long run era. The requirement to get to Break Infinity is to get the Big Crunch autobuyer to a 0.1 second interval. Sac/Alchemy: For active play, while Perk Points is running, click 'Fill inventory with Music Glyphs' and hold enter. Beating this gives a HUGE multiplier to glyph sacrifice. also helps since it doubles replicanti growth below 1.79e308 replicanti and will guarantee that you will have max RGs in the 5 seconds. Oh and glyph weight approx ideal for me was 14/30/40/16. It also helps to know how much the price goes up for each dimension/tickspeed. Once you are done getting good glyphs - use this build to maximize RM gain. Last 2 row 3 upgrades are something you will only get in automator section. Post-Eternity IC4/IC5 strat: 1) M/D/G until you get stuck. Just use ID/idle or ID/active paths (depending on your preference, either an idle player or active player, I recommend using active path for extra infinity dimensions multiplier - E308.25) and cut out things that aren't required to reach time study 171 based on how many TT you have, which you must have to purchase the challenge for 30 TT. Should be pretty easy even with minor fails near end of pre reality. At this point you should be getting glyph levels ~5500. The suggested EP and TT are sort of required for when you can finish the challenge, but if you ever can beat it with lower EP and TT than the suggested amount, the suggestions should be updated (post in comments). Now set Automatic DimBoosts' Max boosts to 5 - or even 4 - now your fastest Infinity will suddenly drop from 5-6 seconds to 1-2 seconds. Effectively, we can smuggle game speed from when it's higher into a Reality when it's lower. You should try to get your best infinity time down. If you wish to max out TS193, you will have to grind Eternities, but you will be able to get a larger boost from it, taking from at least few hours to a few days. Once you reach it - assuming you followed my advice you technically should be ready to tackle it from get go. Here is an important strategy to utilise in Infinities: Go to the newfound Challenges tab, in which there are 11 challenges available (you automatically beat Challenge 1). To ensure you eternity at correct values: always have 'auto eternity' enabled and make sure it's set at your previous eternity +e310(to be safe).. with dynamic amount turned off, MAKE SURE IT DOES NOT ETERNITY TWICE AT THE SAME EP. You may only need a little more infinities than the last EC10 completion, depending on how much EP you have (if you have a lot of EP, then this will only take barely a minute). Eternity Challenge 1, at least 130 Time Theorems. At around here you might have trouble farming more TT ~570EP. For example, if your tickspeed upgrade costs 10^8, upgrading it will cost 10^ (8 + y) = 10^ (8 + 1) = 10^9. Replicanti has offline progression (in some cases). One thing of note though - notice how there are buttons 'Teresa's recollection' and 'Teresa's Fragmentation' to the left of the level bar - you always want to use those ASAP unless the level up which gives you something big value is super close. You can get the 1e40 EP Time Dimension upgrade that multiplies TDs by TT, and the 1e50 EP Time Dimension upgrade that multiplies TDs by days played (could be powerful depending on the amount of time you spent on the game) later on. If you cannot progress any further, try tinkering with your time study setup and experiment with the 900TT and 500TT studies. Asides from making Dilation much quicker in general, it also lets you push your DT significantly higher in the same timeframe and gets you better Glyph level. NOTE: The tab you've currently selected is the mode that's active! (There is actually a strategy I found that is possible to get the IC5 achievement right after 1e140 IP, as shown below: 1. Seventh Dimension Autobuyer (C7): Trivial, just slower. So do the following: The following challenges can be beaten this way: The following challenges will need 1 galaxy to beat as fast as possible, so enable Automatic Galaxies and set it to max 1 galaxy: Lastly that leaves the Tickspeed Autobuyer challenge. My first one lowered run time 1.3>1s and 2nd one lowered 2s>1s. With active and optimal play it is possible to beat the different sections in significantly less than the time estimates by the way. Challenges | Antimatter Dimensions Wiki | Fandom Here's what I like to do in between: At about 1e10 Singularities and Lv 20k Glyphs, you can unlock Annihilation by beating Deterministic Radiation. Starter's Guide to C9 : r/AntimatterDimensions - Reddit Your line 10 automator timer should only require ~2-3 seconds from now on because of auto purchase timer. 4. Heres some fun nerd stats: Before, antimatter was growing polynomially at a 'Like jumping on a lego' - Only DimBoost to get new dimensions, turn on Automatic Big Crunch, than hold M. You should than be able to push IC4 & 8 to 2 seconds, and IC5 to 1 seconds. Black hole is a huge skip to the annoying challenge 11. share. You may do EC11 first in this section (Goal: 1e450 IP) with the EC11 setups (if you've got enough TT), and may take a few hours to complete EC11 entirely (5 completions), especially the last two, which at best take 30min and 2h respectively. Things will start over, but with a new Infinity tab available, and a new type of currency called Infinity Points. Replication Glyphs become increasingly important during Teresa, but this will change again going forward - keep trying different things out, as often which Glyphs work best will shift and flow over time. Instead of waiting to have 5k TTs spare on top of a complete build, do a 'dash' to unlock dilation buying only the minimum studies required. Don't limit galaxies (contrary to what's written above, but it's always best to not limit galaxies). Doing this Challenge fulfills the. : Make sure you have ts 302. Do this after buying everything costing up to 1 Billion IP. You will get Strike/Rift 4 (Recursion/Dispersion/Contradiction) at 115 total TT. Also, it is possible to buy Tickspeed Cost Multiplier Increase 5x -> 4x first, and that will make the run only take about 2 hours. Faster than a potato^286078: Progress related achievement. Now that we understand how Autobuyers work mechanically, let's continue our grind to higher and higher IPs. Don't forget to go for another dilated run each time you buy a x3 tachyon multiplier, as well as focusing on normal runs every now and then for more EP, which will help you a lot when you go back to dilated runs. When you reach 1e15 dilated time, you can get access to an upgrade that allows you to passively generate Time Theorems, based on the amount of tachyon particles. Your new mechanic is 'Tesseract' which increases the infinity dimension caps. You might have to get 2 galaxies to finish this one, even with the Galaxy doubler upgrade. Please update to a newer browser. Also, farm 100 glyphs for achievement 152. (You can unlock the subtab before getting 1e8 IP, however.). EC10x5 (7.20e316 EP, 2884TT (you can definitely do this with much lower EP: 1.07e252 EP, 2314TT) (Goal: 1e4200 IP, you will get "5 more eternities until the update" achievement here): You don't have to grind infinities here. If you don't have it yet, prioritize Effarig 25 ASAP. No matter what do NOT complete EC7 or you will fail this challenge. Reading the effect of the strike, you will realise that you shouldn't armageddon for a while as otherwise getting back to infinity is very difficult. I feel like I know enough about antimatter dimensions ng-5 to make a guide on it. Uncommon, rare, epic, legendary etc. Before doing it, set your eternity autobuyer to 1 (or hold E and hit H), do 10 quick eternities (To max study 121, at 60 seconds of total time in the 10 past eternities), then choose the active (left path), and then do the run. Once you have another 1e7 IP, buy Power up all dimensions based on slowest challenge run. However, note the following: Effarig's Reality dilates game speed, but does NOT ban black hole charging. However, there is a new way to make progress after 1e1300 EP, requiring that you've completed everything before this point. What made layer 3 impossible was not being able to complete Eternity Challenge 10, and therefore not being able to reach the bottom half of the time study tree. Example values: ^1.095 sac at 3e79, ^1.1 at 1e100, ^1.105 at 8e125, ^1.108 at 1e147, Lai'tela's Reality: yeddd -> ydddd (5e69 sac) -> yeddd (5e73 sac) -> ydddd (Existential Elimination) -> yeddd (Planar Purification+Absolute Annulment), Dark Matter/Dark Energy Buff: Certain Singularity Milestones https://cdn.discordapp.com/attachments/1053628972447055942/1070276252407173120/image.png buff DM/DE based on resources this reality. This guide also has some terms that you may not understand (check Terminology for the terms). 'Max All' prioritizes the next Tickspeed Upgrade over an equally expensive 10 of a Dimension. Then hold 8. You are a god. The basic goal is to reach Infinity and receive an Infinity point, which can be spent on various upgrades to increase your overall production. (can be done way before 1e50 EP, with 1e300 times big crunch, ID/active path, just do your usual grinding technique, just changed to get fast enough to get under 200 ms eternities, and with a fast update rate in settings), Popular music (Possible at about 1e150 EP w/active path instantly at 1e190 EP w/ TD+Active Path) - At least 1 normal galaxy required, and will be able to get eventually with more EP and TT, just involves management with replicanti galaxies (180 of them to be exact). Active usually, idle if active loses IP multiplier too fast (idle is most useful in EC11 for example), passive is best in EC12 only due to the nature of EC12 (see late eternity challenges). Long Runs: Use 225 instead of 226. Now that you have done the Challenges, you have unlocked every main Autobuyer. Time Dilation costs 5,000 Time Theorems (which are taken away permanently) and any necessary time studies up to that point. The multiplier from this is generally smaller than the DT multiplier from a Dilation Glyph, though it's still pretty solid. Press shift+1 and crunch to get Error 909: Dimension Not Found (you could have done this after getting ID4, but you can definitely do it now while you can, if you didn't get it already). 0.1 seconds is the minimum for all Autobuyers, in which essentially a. In eternity challenges 7, 10 and 11, the antimatter dimension path is best because infinity and time dimensions are either disabled or heavily nerfed. You may need to manually buy time and infinity or edit your preset/automator so time and infinity are listed first. Aside of stuff for your other builds you want: 3 power glyphs, 3 dilation glyphs, It will be required for the V later. A good 'lazy mode' if you don't want to configure advanced ones. After this invest TTs into the extra studies at the start of the tree (21, 31, 33, 41) until you have a total of 40TT. As previously - more effects is nearly always better. If you are semi active - the most important purchase becomes autobuy speed x2 which lowers the time required for reality. You can do IC6 at ~1e102 IP (Reward is tickspeed affects infinity dimensions with reduced effect), IC7 at ~1e114 IP (reward is 4x multiplier for dimensional boosts, IC7 may take a while), and IC8 at ~1e129 IP (Reward is dimension 2-7 multiplier is increased based on dimension 1 and 8 multipliers). Requirement: (15,12,10), e300, 7700, 3400, 1e36, Requiem for a Glyph 1-2: cet (c is cursed). There are also repeatable upgrades that boost your production, which you'll need to compensate for the nerfs introduced by the doomed reality. (11,21,22,32,31,33,41,42,62,51,61,73,83,93,103,111,123,133,143,151,161,162,171,181,191,212,223,232,193,213,214|0). But then getting from galaxy 10 to e1900AM is quite easy. Wait until you have maximum replicanti galaxies (about 1 hour), then buy every possible time study you can, including Study 133, and your IP will increase, hopefully reaching the goal. First EP into Time Dimension 1. After 2-5 hours depending on how many upgrades you have, you will have at least 1e1900 antimatter. Also, before proceeding, don't forget that you can figure the game out on your own:). Once you buy the 50% stronger galaxies upgrade, progression becomes very very fast. It shouldn't take long until you are able to break infinity as the first rift is pretty powerful early. When you're leaving this section, you should have: When you hit the 1e50 EP mark, you should have already obtained achievements up to "IT'S OVER 9000" (completed achievements up to row 11), with row 12 achievements yet to be claimed (or partially some achievements in row 12). This one is only better for long push with BH, full dark is still better for 'fast pushes'. And in general more infs means a better bonus from EC10, so essentially this is an indirect TD multiplier bonus later in each Reality. (Reward: 1st Antimatter Dimensions are 50% stronger.) Here are the challenges in estimated order from easiest to hardest (might be slightly different after the reality update but should be almost the same), Note that challenges 10, 11 and 12 require 16 infinities (which you will have at this stage): And lastly, the Tickspeed Autobuyer Challenge (C9). You should get V unlocked via achievement once in EC6/C10 and ultimately will get pushed to 2k+ EP, 11) Finally, enter and discharge your black hole EC1/C10. When you can somewhat quickly reach e4000 IP in a normal eternity (might have to do some ECs first): All row 11 achievements, some row 12 achievements (maybe only 1 or 2), EC1-EC6 completions (5 times for each challenge), some EC7/EC8 completions (at least 2). This completely stops the game, storing real time at 70% efficiency. Now once you are back to ~5e9-1e10 relics for ~+5% rarity chance - you can go farm glyphs yet again, but this time you can use 'weight' to boost the amount of levels you can get further. Those studies will still be required to be bought to buy the studies further down, however they will have no effect. Well worth grabbing at least one, and perhaps multiple. You never need to use perk points to reduce a goal. GOTCHAS: Make sure to not have your black hole accidentally charging when it's not relevant. At this point it should be giving more value already. The Antimatter Dimensions Discord Server can be used for help with the game. Obviously, in incremental games, you will always eventually get what you want, but there are fast and slow ways. Also, you can complete EC6x5 before/after this point. Glyph picking - early realities you want to simply pick glyph with more 'options' followed by bigger 'rarity' ones as those have usually bigger total value. Under the 'Statistics' tab > 'Statistics' subtab, you can view your current record. Antimatter is distance, First Dimensions are speed (they increase your distance (Antimatter) linearly over time), Second Dimensions are acceleration (increasing your speed (First Dimensions) linearly over time, thereby increasing distance (Antimatter) by over time) and so on. It can handle everything until the end of the game, though after V level 1 and later Teresa level 25 you might find a simpler automator more pleasant to look at. First infinity with 1 galaxy unlock one is pretty easy to do as well if you want to, if you are doing challenge 8 first this will be trivial. At Teresa level 8, you unlock Effarig memories. Because the penalty or cost of increasing a more expensive Dimension is the highest, you should focus on maxing out the highest Dimensions and making sure their costs never line up, while being less careful with lower Dimensions - even if they get as expensive as higher Dimensions, go and upgrade higher Dimensions instead. Generally, a good rule to follow is this: If you can't do anymore ECs, you probably should buy more TT and other upgrades. Make sure you have dimension boosts before you big crunch). The **Rift** automator from the previous chapter should continue to work (modify infinity/eternity timings as needed). Once your automator has finished Teresa, you can discharge the stored time to reach your final AM amount. More Replicanti = bigger bonus. Achievement 155 will happen naturally sooner or later. This field can be disabled which will make this autobuyer buy as many galaxies as it can. In IC4, spam 87654321 and occasionally hit M. In IC5, hold 8. Helps a bit more post-break than before. Speeds up the early phases moreso than later, but it's a nice bonus always. Some of the dilation upgrades, especially the huge IP multiplier, will boost your progression and allow you to get all the achievements except 132, 137 and 138. Attempt them when affordable. You will lose all previous progress (except achievements and statistics, that includes challenge times) in exchange for eternity points (1 EP if you eternitied with 1.79e308 IP), which increases with more IP. This build is basically faster than previous and uses the most optimal builds for pushing when accounting for black holes. Now it's only useful to build up and discharge for a small push. After you beat this, you're ready for the next section, as the only thing currently important to do is to grind EP (and eternities). Make sure to turn every ID autobuyer and replicanti autobuyer on. Short summary is that glyph instability is only for farming glyphs, RM multi is only for farming RM and game speed is mostly for improving all farm builds. With +50% for extra effects you now have chance to get 3 out of 4 effects on glyph. During this period - check the perk order above as it will last you the entirety of this section. Say hello, the H trick is back! t EC12x5 (EP: 2.66e1210, TT: 11,924 | Goal: 1e158,000 IP within 0.2 seconds (200 seconds real time)): 12x5 will most likely be the last eternity challenge competion you will have to get. Then, follow the original strategy as you would have done it. This challenge can be completed at higher EP if you cannot currently beat EC12 (1e1250-1e1300 EP is enough for 12x5). Get 1e1100 antimatter and 100 M IP to unlock a new Dimension. Before you reality make sure you do the 'Yo dawg, I heard you liked reskins' achievement (143) - disable autobuy/remove the time studies and buy 1 AD1 for the first eternity to minimize it then slowly improve those as you require bigger and bigger eternity. Export your saves regularly and save them to a text file in some cloud storage (like, Buying exactly one of the highest dimension available to you (1-8 + shift key). Out of Row 2 - the most important upgrade is 'knowing existence' to speed up early eternity significantly (EP multiplier from time glyph will speed up early eternity even more). While it seems like it erases all your progress so far, the fact that you keep your dimension multipliers, in addition to the new Eighth Dimension multiplier, effectively multiplies how fast you can redo all of that progress relative to the time it originally took to accumulate those Dimensions. Once RM gain starts slowing down it's time to move on. Don't forget to reenable it the moment you complete this. Get replicanti multiplier, then with 2 RM get replicanti + DT, with 3 get replicanti + TP, with 4 get replicanti + DT + TP, (If you really don't like waiting you can just reality for 1 RM and get replicanti multiplier, but dilation stuff will be slower. After that you might push, then do EC1, completion 2, with a full tree or very nearly so, and then do EC3, with TD and the Idle path. This means that in ECs 1, 5 and 6 the infinity dimensions path is better than the time dimensions path. Antimatter Apocalypse - Get over 1e80 antimatter (No reward) You didn't need it anyway - Reach infinite antimatter without having any 8th Dimensions ( Reward: Dimensions 1 to 7 . RM multiplier - an obvious candidate for when you are farming RM. Now you want to focus on upgrading the bulk purchase until 512x (max). One other mechanic is unlocked after 5 Dimensional Boosts - Dimensional Sacrifice. Welcome. At some point, do a longer run for study 61 to get more EP.
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